Once a government or tech company develops a definition of terrorism or violent extremism, it can be difficult to know how to apply these definitions to the variety of ways that terrorism and violent extremism manifests internationally and across online spaces.

This section of the site aims to highlight contextual resources on themes related to applying definitions to the online space.  GIFCT funds the Global Network on Extremism and Technology (GNET) to bring forward actionable insights from experts and practitioners around the world to better inform and give context to tech companies, governments, practitioners and other stakeholders in this field. Insights are curated here under context-based themes.


CT Efforts/Positive Interventions

Counterterrorism and counter-extremism campaigns and interventions online have evolved in recent years. These efforts aim to intervene in processes of radicalization, deplatform known extremist networks, redirect users to counterspeech content and positive alternatives, or direct users to resources that can help them disengage from violent extremist networks. International academics have been evolving the intervention space to discuss measurement and evaluation of these campaigns and programs, as well as looking to the future in assessing where interventions can evolve and innovate.


Counter-narratives are a positive intervention that responds to, counters or provides positive alternatives to a hate-based extremist message or activity online. While advances have been made, there is room for further monitoring and evaluation to accurately establish the effectiveness and impact of these efforts. Some research has shows that counter-narratives may be effective by addressing the communicative nature of extreme propaganda. GIFCT has also supported Positive Intervention Working Group themes to advance the mapping of global counter-narrative efforts and advance measurement and evaluation tactics.

  • 01st May 2023
    Ari’s Mission: Educating Young Audiences on Conspiracy Theories Through Fictional Narratives
    Linda Schlegel
  • 24th March 2023
    Youths Challenging Violent Extremism through Digital Platforms in the Philippines
    Primitivo III Cabanes Ragandang
  • 09th February 2023
    Preventing Extremism through Storytelling and Gaming
    Jordan Chapman
  • 08th December 2022
    Research as Resistance: A Target-Centred Approach to Studying Anti-Queer and Trans Violence
    Anna Meier
  • 19th October 2022
    Playing Against Radicalisation: Why Extremists are Gaming and How P/CVE Can Leverage the Positive Effects of Video Games to Prevent Radicalisation
    Linda Schlegel
  • 05th September 2022
    Can Serious Games Make a Difference in P/CVE?
    Daniela Pisoiu
  • 31st August 2022
    The Time for e-Democracy is Now: How a Digitally Functional Democracy Could Prevent Extremist Accelerationism
    Jon Deedman
  • 03rd August 2022
    Mass Shooterism and the Need for Online Interventions and Bystander Resources
    Moonshot Team
  • 05th July 2022
    Persuading with Fantasy: Why Digital P/CVE Narrative Campaigns May Benefit from Fictional Elements
    Linda Schlegel

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